Erasmus+ KA210 · School Education

Every museum object holds an untold story.

Untold Stories is an open curriculum for secondary school classrooms. Students pick a museum object, find the voice history left out, and bring that person to life with generative AI — as a reel, a comic, or a playable simulation. Built on evidence. Checked for dignity. Teaching critical AI literacy every step of the way.

First pilot completed May 6 & 7, 2026 — students from Merletcollege (NL) and Sint-Lievenscollege (BE) ran all four phases at Museumpark Orientalis, around the exhibition Schatten van de Oude Wereld ↗
Why Untold Stories

History has more than one narrator.

Museum labels can only say so much. The maker, the servant, the child, the trader — the people around an object often go unmentioned. Meanwhile, generative AI has arrived in classrooms faster than the training to use it well. Untold Stories puts the two together: students recover a plausible missing perspective, with AI as the instrument and evidence as the rule.

01

Multiperspective history

Multiperspectivity is a proven but underused strategy for inclusion and critical thinking (Observatory on History Teaching in Europe, 2022). Teachers want it; resources and training are scarce. This curriculum makes it doable in a normal classroom.

02

First-generation AI students

Today's students will meet AI at school, at work, and in life — most without any formal training. Working about and with AI on real history teaches them where it helps, where it hallucinates, and how to verify.

03

Empathy as a skill

Taking the perspective of someone distant in time builds the same muscle as understanding someone across the street: open-mindedness, cultural empathy, and the habits of democratic conversation.

What you get

A classroom-ready curriculum. Open to everyone.

Everything is designed for real lessons: printable canvasses, timed activities, prompts students copy-paste, and quality checks that catch AI's mistakes before they ship.

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Four-phase curriculum

EXPLORE → VALIDATE → DRAFT → CREATE: from picking an object in the museum to publishing a finished story. ~7 hours of guided group work.

🖨️

Printable canvasses

One A3 worksheet per phase. This website mirrors each canvas step by step, so screen and paper always agree.

⌨️

Copy-paste prompt library

Every AI prompt pre-written, one click to copy. Students spend their effort on judgement and evidence — not prompt syntax.

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Built-in CHECK panels

Non-skippable verification moments in every phase: time & place, stereotypes, evidence, dignity. Catching AI's inventions is part of the work.

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Three creation pathways

A reel, a comic book, or a playable simulation — teams pick the format that fits their story, not the other way round.

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Teacher bootcamp

Three online sessions with classroom practice in between. Two cohorts: partner schools first, then schools across the EU. In development.

📖Open by design. The full curriculum and training materials are shared under CC BY-SA — adapt them to your museum, your objects, your language.
The curriculum

Four phases. One untold story.

Each phase has a canvas, clear timing, prompts students copy-paste into AI tools, and CHECK panels that catch problems before they ship.

Who it's for

Built for classrooms — useful well beyond them.

The project serves four groups, from the teachers who run it to the wider community that adapts it.

🧑‍🏫

Cross-curricular teachers

History, technology, and language teachers who want one project that genuinely bridges their subjects — with hands-on strategies and AI literacy training included.

🎒

Secondary school students

Teams of 2–4 explore a museum object, ask whose story is missing, and build historical empathy, critical thinking, and AI literacy by making something real.

🏛️

School leaders & administrators

A concrete, ethics-first example of GenAI in education — practical evidence for policy decisions about responsible AI use at school level.

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The wider education community

Museum & heritage educators, teacher trainers, researchers, and policymakers: every resource is open and adaptable, from canvasses to bootcamp materials.

Partners

Three countries. Four organisations.

A small-scale partnership between two secondary schools, a teacher-training organisation, and an EU partner school — building a curriculum that's classroom-tested before it ships.

Merletcollege
Merletcollege
Netherlands
Applicant
Sint-Lievenscollege
Sint-Lievenscollege
Belgium
Partner school
Change Of Course
Change Of Course
Belgium
Pedagogy & AI
Junior High School of Lefkonas
Junior High School of Lefkonas
Greece
Partner school