History has so many untold stories.
Question the story.Question the technology.
A hands-on project where history meets technology — helping students become more critical about both the stories they hear and the technology that creates them.
Full curriculum available from 15 October 2026 — free.

See it in action
Find the perspective the familiar story leaves out.
It starts with an object. Students investigate it and ask whose story is missing — learning to separate what the evidence establishes, what they can reasonably infer, and what remains unknown. Then they bring it to life, and pull the result apart to see what the technology invented.
Filmed with Museumpark Orientalis · A museum partner is optional — any object, archive or photograph works
Placeholder video — to be replaced with the project aftermovie
What is Untold Stories?
Your history topic. Our process.
A ready-to-use project for secondary history classrooms — built as a compact core you can extend as far as you want to go.
5
lesson core plan
The complete arc, start to finish, in five lessons of 45 minutes.
12
lessons, fully extended
Modular extensions take it up to twelve 45-minute lessons — you pick how deep.
You choose a topic from your curriculum. We provide the lesson materials, activities and AI guidance — including print-ready PDFs of every course material and a series of short instructional videos that make classroom implementation straightforward. No previous AI experience required.
- Ages 13–17
- Any history topic
- Print-ready PDFs
- Works without AI too
- Open, CC BY-SA

Any era. Any topic you already teach.
Five examples — the process fits them all.
Ancient Greece & Rome
Renaissance & Enlightenment
Revolutions & Industry
Colonialism & WWI
WWII & Cold War
Students work through six steps:
- 01
Explore
Investigate the history and its perspectives.
- 02
Validate
Check facts, sources and assumptions.
- 03
Draft
Shape an evidence-based untold story.
- 04
Compare
Test it against other perspectives and AI.
- 05
Create
Bring the story to life with AI.
- 06
Reflect
Question the result and what was learned.
Students might create a video, comic, story, poem or other digital artifact — but the real outcome is learning to create, question and verify.
Join our webinar (opens in a new tab)Ready to use in your classroom
Everything you need to run it. Nothing you have to buy.
Untold Stories is a complete, classroom-ready project — free and open. Sign up and we'll send you the full curriculum the moment it launches, plus your invitation to the launch webinar.
- Complete lesson materialsLesson plans, worksheets and teacher notes for the 5-lesson core and every extension — as print-ready PDFs.
- Step-by-step tutorial videosA series of short instructional videos that walk your students through every step, so you don't have to teach the tools.
- Worked examplesFinished student work from real classrooms, so you know what "good" looks like before you start.
- AI-tool agnosticNothing is locked to one platform. Use whichever tools your school already allows.
- An unplugged routeA full no-AI version of the curriculum for schools without access, or lessons where the tools fail.
- Monthly check-in webinarOnboarding, Q&A, training and a place to exchange stories with other teachers across Europe.
Get the curriculum
Free, open and sent straight to your inbox at launch.
Send me the materials (opens in a new tab)Available from 15 October 2026. We'll email you at launch and invite you to the teacher community webinars. No spam, unsubscribe any time.
Curriculum launch
15 October 2026
Thursday · 15:00–16:00 CET
We walk through the whole curriculum, show what students made, and answer anything you ask before you commit a lesson to it. Start here.
Save my seat (opens in a new tab)Then, teacher community webinars · 16:00–17:00 CET
- 9 Nov 2026Mon
- 14 Dec 2026Mon
- 11 Jan 2027Mon
- 8 Feb 2027Mon
- 8 Mar 2027Mon
- 18 Mar 2027ThuFinal event
Questions teachers ask
Q&A
Do I need a museum to run this?
No. The project was filmed and tested with Museumpark Orientalis, but a museum partner is entirely optional. It works just as well with a local archive, a photograph, a document, a monument down the road, or a single object from your own classroom.
Do I need AI tools, a subscription or a budget?
None of the three. The curriculum is tool-agnostic — use whatever your school already permits, free or paid. There is also a complete unplugged route that runs the entire project without any AI, which doubles as your backup when the tools are blocked or simply stop working mid-lesson.
Do students need devices — and what if we do not have enough?
For the investigation, the source work and the writing, no: pen, paper and the printed canvasses are enough. Creating the AI artefact does need a laptop or computer, unless you run the unplugged version of the curriculum, which reaches the same historical learning objective with no devices at all. Where computer access is limited, schools make it work in different ways: some set the creation step as a homework task, others put students in groups of three so one device serves the team. The curriculum is built to flex around whatever your school setting allows.
Do I need to know anything about AI myself?
No. Every step has a short tutorial video aimed at students, so you are not expected to teach the tools. Your expertise stays where it belongs: the history, the sources and the judgement. The teacher community webinars exist precisely to get you comfortable before you start.
How much teaching time does it take?
The core plan is 5 lessons of 45 minutes — that is the whole arc, start to finish. From there it is modular: optional extensions take it up to 12 lessons if you want to go deeper. Run the core in a fortnight or spread the full version across a term; both are designed for.
Which age group is it for?
Students aged 13 to 17. Two difficulty levels are built into the materials so the same project can run in a younger and an older class without rewriting it.
How does the course align with national curricula?
The course is designed for secondary education and aligned with national standards in Belgium, Greece, and the Netherlands. It combines learning goals from history and technology, with relevant language learning goals included where they fit national curricula.
What are the learning outcomes for students?
Students learn to prompt and direct AI to create text, images, videos, games, and websites. They develop critical historical thinking, source interpretation, historical empathy, and multiperspectivity, while gaining experience with cutting-edge AI tools. This fosters a deeper understanding of the world and greater tolerance for different perspectives.
What do students actually produce?
A video, a comic, a written story, a poem, or another digital artifact — teams choose the format that fits their story. The artifact matters less than the thinking behind it: students have to show their evidence, name their informed guesses, and list what the technology got wrong.
What does it cost, and can I adapt it?
It is free. Everything is published under a CC BY-SA open licence, so you may translate it, remix it and adapt it to your curriculum, your objects and your language — as long as you share your version under the same terms.
When can I start?
The full curriculum launches on 15 October 2026, with a launch webinar the same day at 15:00–16:00 CET. From 9 November the teacher community meets monthly at 16:00–17:00 CET, closing with the final event on 18 March 2027. Sign up and everything comes to you.
Who it's for
Built for one classroom. Open to everyone.
History teachers
One project covering multiperspectivity, source criticism and AI literacy — with materials, timings and teacher notes included.
Students aged 13–17
Teams recover a person history left out, build them from evidence, and learn to tell their own thinking apart from the machine's.
Museums & teacher trainers
Every canvas, prompt and training session is open under CC BY-SA. Adapt it to your collection, your objects, your language.
From the first classrooms
It has already been run by students.
Students from Merletcollege (NL) and Sint-Lievenscollege (BE) ran the full project together in May 2026 — and presented what they made, and what the technology got wrong.