Build Your Story
Three pathways. Same arc. Anchor the look, build one scene by hand, save the recipe, scale to the rest, polish and publish. Pick the medium that best serves your story angle.
All three pathways follow the same shape: Anchor → Craft One → Reflect & Automate → Scale → Finish. Pick the medium that best matches the story angle you wrote in Phase 2.
A Reel
Best for personality-driven moments. Vlog (selfie) or documentary (observed) framing. 5–8 second scenes with a character voice.
A Comic Book
Best for sequence-driven stories. Pick an art style (BD, manga, watercolour…), generate panel-by-panel, letter the bubbles last.
A Game / Simulation
Best for stories that turn on a hard choice. Brief the AI in plain English, never look at the code, iterate by playing.
The same five-beat arc
- Anchor — lock the character (and for visual formats, the look) before you generate anything else.
- Craft One — make the first scene/panel/version by hand. No automation yet.
- Reflect & Automate — turn the recipe you just learned into a reusable skill (or a project doc, if time is short).
- Scale — use the recipe to build the rest. Audit before each generation.
- Finish — polish, add the Creator's Note + AI Audit, ship.
The same deliverable shape
You hand in three artefacts together:
- The video / comic / game itself.
- A Creator's Note — your story angle, evidence list, why this format.
- An AI Audit — what AI got wrong, what you fixed, what you accept as honest uncertainty.
- You picked the format that fits your story, not the one you find easiest.
- You have your character description, evidence list, and story angle from Phase 2 ready to paste.
- You have your first AI character image from Phase 1 ready to attach.
- You know the deliverable is three artefacts together, not just the visual.