A Game or Simulation
Use Game if your story is a tough decision. The player is the figure, choosing — the player feels the weight of the choice your character once faced. You brief the AI in plain English, never look at the code, and iterate by playing.
Use Game if your story is a tough decision. The player is the figure, choosing — the player feels the weight of the choice your character once faced.
AOpen your project in your AI workspace
- Start a new thread. Give it a clear name:
Untold Stories Game — [your character's name]. - Paste in: your character's name, age, role, time, place, the museum object.
- Add a short description (3–4 sentences) sharing your character, object and story angle.
- Upload your first character image from Phase 1. This is your starting point.
BFind the decisions in your story
Re-read your storyboard. Where does your character face a tough choice? Pick 3 moments where the player will choose on the character's behalf.
Each decision should:
- have at least two real options (no obviously-right answers)
- fit the period and the character's knowledge
- have a consequence the player will feel later in the game
CWrite your intention
Use the template below. Replace the bracketed slots. Start in PLAN mode.
DAsk the LLM to coach you
Continue the conversation and prompt the LLM:
- Character named in the intention?
- Story arc described in plain language?
- 3 real decisions listed (each with at least two options, no obviously-right answer)?
- Mood / look described in 1–2 lines?
- If unsure: "We are not sure if our intention is specific enough because…"
Brief the AI and get the first playable version. Don't aim for perfect — aim for something you can play. Refining comes next.
ASend your intention
Paste your intention to the AI and add:
BOpen the URL and play
Open the URL in a new tab. Play your game. Don't read the code. Your job is the experience.
CIf something fails immediately
Tell the AI specifically what's wrong:
- "the game won't load"
- "I don't see my character anywhere"
- "there are no decision moments yet"
Ask it to fix and re-publish to the same artifact. Refresh your tab and try again.
When 2 things fail the same way — fix the brief
This is one of the most important moments in the whole pathway. Most groups will hit it once — and that's exactly the point.
If the AI keeps making the same mistake (modern building in the background, wrong period clothing, controls that don't fit your character), stop iterating on individual fixes. Go back to your intention from Step 1 and add a "DO NOT" line.
Then send:
You've just discovered the most useful AI workflow lesson there is: the brief matters more than the individual fix.
- The AI published a working URL?
- The basic shape of what you asked for shows up?
- At least one thing you can interact with?
- You can see roughly how the decision moments will appear?
Now you refine. Play it, see what works and what doesn't, describe changes in specific language. The AI re-publishes to the same URL.
APlay and find issues
Ask yourself:
- Does my character do what I asked?
- Are the decisions clear? Do they actually feel like choices?
- Does the story arc come through?
- Is anything confusing?
BDescribe changes specifically
The AI re-publishes to the same URL. Refresh your tab. Play again. Describe again.
CRun the AUDIT every few iterations
The audit matters more for history than for fun.
- Perspective — from your character's authentic point of view?
- Evidence by ID — every claim cites a specific evidence ID (F1, SG2) from your Phase 2 list. No ID = doesn't go in.
- No modern slips — in art, dialogue, mechanics, controls, fonts.
- Real decisions — does each choice have a real cost? Or is one option obviously right?
- Dignity — character feels real, not a stereotype.
- Visitor clarity — a stranger could pick this up without instructions.
- Same character throughout?
- Audit checklist still passes?
- Decisions feel real, not fake?
- Does it feel finished, or is something still missing?
All the decisions work. Now you wrap the game with a title, a closing screen, the Creator's Note + AI Audit. Without these, you have a webpage. With them, you have an Untold Stories deliverable.
AAdd a title screen and closing screen
BFinal test
- Play the whole game one more time.
- Anything still breaks? Fix it.
- Copy the share link. This is what you hand to your audience.
When you finish early
- Add more decision moments — deepen the story with one more meaningful choice.
- Show consequences mid-game — a master's mood shifts based on earlier choices, dialogue changes.
- Stats screen — show how the player's choices compare to other groups.
- Multilingual — character voice in their plausible historical language.
- Project gallery — one webpage hosting every group's finished game.
- Save your decision-design as a skill — so other groups can build a game with the same shape, swapping in their character.
- Title screen + closing screen visible?
- Creator's Note + AI Audit in the artifact?
- Marked as AI-generated?
- Share link works in a fresh tab (not logged in)?
- One clear story, one clear perspective, honest uncertainty?